![]() The game's mechanics are based on Mario Kart 7, and many of its courses (both new and retro) return in Mario Kart Tour. ![]() If smart-steering is turned off, the player will be able to access most shortcuts without using Mushrooms, albeit slower. The intensity of smart-steering can be changed in the game's settings. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. For the phones supporting it, the gyroscope can be used to steer. There are three ways the player can make turns. The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. The goal of the game is to be in first place at the end of each race and get a high score, using items obtained by driving through Item Boxes. 13.1 Opponents' drivers get stuck in multiplayer battles.12 Differences from previous Mario Kart games.2.1.3.4 Mario Kart: Double Dash!! (GCN).2.1.3.3 Mario Kart: Super Circuit (GBA). ![]()
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